128x160 Snake Xenzia | Java Game

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D Pharmacy 1st Year Model Answer Paper

0805 Pharmaceutics - I

0806 Pharmaceutical Chemistry - I

0807 Pharmacognosy

0808 Bio-Chem. & Clinical Pathology

0809 Human Anatomy & Physiology

0810 Health Edu. & Comm. Pharmacy

D Pharmacy 2nd Year Model Answer Paper

0811 Pharmaceutics - II

0812 Pharmaceutical Chemistry - II

0813 Pharmacology & Toxicology

0814 Pharmaceutical Jurisprudence

0815 Drug Store & Business Management

0816 Hospital & Clinical Pharmacy

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RecordStore rs = RecordStore.openRecordStore("HighScore", true); byte[] data = (score + "").getBytes(); rs.addRecord(data, 0, data.length); Play Tone Manager.playTone(ToneControl.C4, 100, 100); Vibrate Display.getDisplay(midlet).vibrate(200);

public void paint(Graphics g) int cell = 8; int offsetX = (128 - W*cell)/2; int offsetY = (160 - H*cell)/2; // background g.setColor(0x000000); g.fillRect(0,0,128,160); // draw food g.setColor(0xFF0000); g.fillRect(offsetX+foodX*cell, offsetY+foodY*cell, cell-1, cell-1); // draw snake g.setColor(0x00FF00); for(int i=0; i<length; i++) g.fillRect(offsetX+snakeX[i]*cell, offsetY+snakeY[i]*cell, cell-1, cell-1); // score g.setColor(0xFFFFFF); g.drawString("Score: "+score, 5, 5, Graphics.TOP

g.setColor(0xFFFFFF); // head highlight g.fillRect(offsetX + x[0]*CELL_SIZE + 2, offsetY + y[0]*CELL_SIZE + 2, 4,4); g.setColor(0xFF0000); g.fillArc(offsetX + foodX*CELL_SIZE, offsetY + foodY*CELL_SIZE, CELL_SIZE, CELL_SIZE, 0, 360); Score Display Draw at top: Score: 0 using small font ( Font.FACE_SYSTEM, Font.STYLE_PLAIN, Font.SIZE_SMALL ). 6. Input Handling Override keyPressed(int keyCode) in Canvas:

public void pauseApp() {} public void destroyApp(boolean unconditional) canvas.stop();

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128x160 Snake Xenzia | Java Game

RecordStore rs = RecordStore.openRecordStore("HighScore", true); byte[] data = (score + "").getBytes(); rs.addRecord(data, 0, data.length); Play Tone Manager.playTone(ToneControl.C4, 100, 100); Vibrate Display.getDisplay(midlet).vibrate(200);

public void paint(Graphics g) int cell = 8; int offsetX = (128 - W*cell)/2; int offsetY = (160 - H*cell)/2; // background g.setColor(0x000000); g.fillRect(0,0,128,160); // draw food g.setColor(0xFF0000); g.fillRect(offsetX+foodX*cell, offsetY+foodY*cell, cell-1, cell-1); // draw snake g.setColor(0x00FF00); for(int i=0; i<length; i++) g.fillRect(offsetX+snakeX[i]*cell, offsetY+snakeY[i]*cell, cell-1, cell-1); // score g.setColor(0xFFFFFF); g.drawString("Score: "+score, 5, 5, Graphics.TOP 128x160 snake xenzia java game

g.setColor(0xFFFFFF); // head highlight g.fillRect(offsetX + x[0]*CELL_SIZE + 2, offsetY + y[0]*CELL_SIZE + 2, 4,4); g.setColor(0xFF0000); g.fillArc(offsetX + foodX*CELL_SIZE, offsetY + foodY*CELL_SIZE, CELL_SIZE, CELL_SIZE, 0, 360); Score Display Draw at top: Score: 0 using small font ( Font.FACE_SYSTEM, Font.STYLE_PLAIN, Font.SIZE_SMALL ). 6. Input Handling Override keyPressed(int keyCode) in Canvas: RecordStore rs = RecordStore

public void pauseApp() {} public void destroyApp(boolean unconditional) canvas.stop(); RecordStore rs = RecordStore.openRecordStore("HighScore"

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