Script - Ashed Pixel Tower Defense
# Update enemies for enemy in self.enemies[:]: reached_end = enemy.update() if reached_end: self.enemies.remove(enemy) self.lives -= 1 if self.lives <= 0: self.game_over() elif not enemy.active: self.enemies.remove(enemy) self.gold += enemy.reward
# Find closest enemy in range closest = None min_dist = self.range for enemy in enemies: dist = math.hypot(self.x - enemy.x, self.y - enemy.y) if dist < min_dist: min_dist = dist closest = enemy Ashed Pixel Tower Defense Script
if closest and self.cooldown == 0: self.cooldown = TOWER_COOLDOWN return Bullet(self.x, self.y, closest) return None # Update enemies for enemy in self






