0755-27315790

Cheat Engine Idle Skilling -

[ENABLE] aobScanModule(currencyAOB, GameAssembly.dll, 89 47 10 8B 43 14) // Example pattern for currency write alloc(newmem, 2048) label(returnhere) label(originalcode) newmem: pushad mov eax, [edi+10] // Current currency value mov [globalCoins], eax popad jmp originalcode

// Hook into game loop (example address - change!) // Find a stable code location that executes often alloc(hookLocation, 10) label(originalBytes) originalBytes: readmem(0xGameLoopAddress, 5) // REPLACE with actual game loop Cheat Engine Idle Skilling

[DISABLE] // Restore original code 0xGameLoopAddress: db originalBytes dealloc(DeepFeature) dealloc(hookLocation) Since Idle Skilling updates often, use AOB (Array of Byte) scan instead of static addresses: [ENABLE] aobScanModule(currencyAOB, GameAssembly

DeepFeature: // Read current coin value mov eax, [ptrCoins] test eax, eax jz @f mov eax, [eax+04] // Offset to coin value mov [someAddress], eax [ptrCoins] test eax

ptrGems: dd 0x87654321 // Replace with your gems pointer