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Cry Of Fear Official

| Ending | Requirement | Summary | |--------|-------------|---------| | | Pick up the phone at the end (default action) + low sanity + kill certain enemies | Simon kills himself. The "canon" tragic ending. | | Ending 2 (Forgivable) | Pick up phone + high sanity + avoid killing innocent "humans" (enemies that don't attack) | Simon resists suicide, but remains broken. | | Ending 3 (Alone) | Don't pick up the phone + have the book "The Little Prince" in inventory | Simon stays in his mind, alone forever. | | Ending 4 (Together) | Don't pick up the phone + have Sophie's letter + high sanity | Simon imagines being with Sophie. Bittersweet. | | Ending 5 (Secret / Developer) | Collect all "phone cards" (hidden collectibles) | Fourth-wall break. The devs mock you. |

| Weapon | Damage | Speed | Best Use | Notes | |--------|--------|-------|----------|-------| | | Low | Fast | Early game, weak enemies | Default weapon. | | Glock 17 | Medium | Fast | General combat | 17 rounds per mag. Reliable. | | Revolver | High | Slow | Strong enemies (e.g., Tallers) | 6 shots. Save for bosses. | | Hunting Rifle | Very High | Very Slow | Long range, bosses | Bolt-action. Rare ammo. | | Frying Pan | Medium | Medium | Meme weapon, low durability | Breaks after several hits. | | Submachine Gun (MP5) | Low/rapid | Very Fast | Crowd control | Eats ammo. Found late. | | Crossbow | High | Slow | Silent kills | Bolts are retrievable. | | Golf Club | Medium | Fast | Good early melee | Better than knife. | cry of fear

You dislike jumpscares, clunky controls, or grim depictions of suicide/self-harm. | | Ending 3 (Alone) | Don't pick

Free on Steam. No excuses – it's one of the best horror games ever made. "I know you're there. I can see you... in the corner of my eye." – Simon Henriksson | | Ending 5 (Secret / Developer) |

You play as Simon Henriksson , a young man with severe mental health issues (implied schizophrenia, depression, and anxiety). After being hit by a car, he wakes up alone in a dark, decrepit version of Stockholm, Sweden. He must find his way home while being hunted by grotesque monsters that are likely manifestations of his own trauma, guilt, and isolation.

| Enemy | Appearance | Threat Level | Strategy | |-------|-------------|--------------|----------| | | Fast, crawling, screaming | High | Sprint past or shotgun. Hard to melee. | | Tallers | Tall, pale, slow, vomiting | Medium | Easy to kite. Shoot legs to slow. Melee from behind. | | Carcass | Bloated, sits on ground | Low (stationary) | Spits poison. Kill from range. | | Slasher | Huge, chainsaw arm | Very High (mini-boss) | Run. Hide. Do not engage unless forced. | | Suiciders | Holds bomb, cries | Extreme | Shoot head or leg from distance. Explodes on death. | | Flying Polyp | Floating tumor with tentacles | High | Fast, erratic. Shotgun or revolver. | | Doctor | Humanoid in lab coat, fast | Medium | Appears mid-game. Melee or pistol. |

Charge your melee swing by holding the attack button for more damage and knockback. 4. Enemy Bestiary Knowing your enemy saves ammo.

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