// Re-enable depth testing glEnable(GL_DEPTH_TEST);
// Create an SDL window SDL_Window* window = SDL_CreateWindow("Wallhack", SDL_WINDOW_OPENGL); cs 1.6 opengl wallhack
// Disable depth testing glDisable(GL_DEPTH_TEST); // Re-enable depth testing glEnable(GL_DEPTH_TEST)
Create a simple OpenGL application using SDL to render a 3D scene. You'll need to set up an OpenGL context, load the game's 3D models, and render them. // Disable depth testing glDisable(GL_DEPTH_TEST)
// Swap buffers SDL_GL_SwapWindow(window);
// Main loop while (1) GL_DEPTH_BUFFER_BIT);