// Events on_event("name", func(data) ... ) emit_event("name", payload)
const MAX_SPEED = 300 // constant (immutable) // If-else if (health <= 0) respawn() else if (health < 30) play_sound("low_hp") Daybreak 2 New Script
// Regular function func add(a, b) return a + b // Events on_event("name", func(data)