Dgapi64.dll Guide

// Render the 3D graphics scene renderFunc(hwnd);

// Get a pointer to the DLL's initialization function typedef BOOL (*INIT_FUNC)(HINSTANCE); INIT_FUNC initFunc = (INIT_FUNC)GetProcAddress(hModule, "Init"); if (initFunc == NULL) { // Handle error } dgapi64.dll

// Use the DLL's graphics rendering functions typedef void (*RENDER_FUNC)(HWND); RENDER_FUNC renderFunc = (RENDER_FUNC)GetProcAddress(hModule, "RenderScene"); if (renderFunc == NULL) { // Handle error } // Render the 3D graphics scene renderFunc(hwnd); //

// Load the dgapi64.dll library HMODULE hModule = LoadLibrary(L"dgapi64.dll"); if (hModule == NULL) { // Handle error } INIT_FUNC initFunc = (INIT_FUNC)GetProcAddress(hModule