Extreme Race Game Unity May 2026
using UnityEngine; using System.Collections.Generic; public class CheckpointManager : MonoBehaviour
public void UpdateLapDisplay(int currentLap, int totalLaps) extreme race game unity
[Header("Drift Settings")] public float driftTurnMultiplier = 1.5f; public float driftBoostAmount = 0.5f; public float minDriftTimeForBoost = 1f; using UnityEngine; using System
isRacing = false; raceCompletePanel.SetActive(true); raceCompleteText.text = $"Race Complete!\nLaps: laps\nTime: timerText.text"; public float driftBoostAmount = 0.5f
if (shakeDuration > 0) transform.localPosition = originalPosition + Random.insideUnitSphere * shakeMagnitude; shakeDuration -= Time.deltaTime; else transform.localPosition = originalPosition;
if (Instance == null) Instance = this; else Destroy(gameObject);
public PostProcessVolume postProcessVolume; private Vignette vignette; private MotionBlur motionBlur; private ChromaticAberration chromaticAberration;