Antonio Zrilić
„International Supply Chain expert“

Select your language

"... He was the engine to drive change!" - Hristina Funa, Director, SYNPEKS - Macedonia

Want to hear more?

"... He returned the faith in ourselves to be able to make great and significant changes!" - Karolina Peric. Director, IMACO Systemtechnik - BIH

Want to hear more?

"... Antonio has succeeded in three months what we have been trying to do for years..." Dejan Milovanović - AutoMilovanović

Want to hear more?

"... With Antonio we dramatically improved our cash flow ..." - Edvard Varda, Director, Zoo hobby

Want to hear more?

Experience

Procurement & Logistics Management Supply Chain Management in the core

1993 - 2002
2002 - 2008

SAP Consulting Process Optimization & Digitization

Business Consulting Complex Problem Solving

2008 - 2020

Six Steps Inventory Optimization

A simple way of how to manage your inventory! Second edition of the book Six Steps InventoryOptimization by Antonio Zrilić. This book was created as a result of consultant and coaching work with many companies. Inventories are the result of many different strategic and tactical decisions in the whole organization, and inventory optimization is the science of making more rational and cost-effective decisions and making decisions based on as much data as possible.

Six Steps Inventory Optimization

Logistika brzinom svjetlosti

Knjiga o logistici: Vrhunske taktike za ubrzanje skladišnih operacija i zadobivanje simpatija kupaca i dobavljača! Ova knjiga je nastala kao rezultat konzultantskog i trenerskog rada autora sa mnogim poduzećima iz Hrvatske i regije. Svakom menadžeru i profesionalcu u logistici će poslužiti kao svojevrsni LOGISTIČKI AKCELERATOR odnosno vodić za ubrzanje logističkih operacija.

Logistika brzinom svjetlosti
My Books

Kako natjerati žabu da skoči?

Vrhunske taktike u lancu opskrbe za pretvaranje odlične poslovne strategije u uspješne akcije! Ova knjiga će vam pomoći da vašu vrhunsku strategiju pretvorite u odlične taktičke i operativne zamisli te da ih sve zajedno prevedete u akcije koje će donijeti vrijednost vama i vašim klijentima.

Kako natjerati žabu da skoči?

Some cool statistics

SCM Projects
Managers, Enterprenours & Profesionals Trained
Workshops, seminars & conferences
Happy Clients
Countries
Articles
Books
Years of Experience

Falcon Bms 4.38 Direct

Critically, BMS 4.38 has also addressed the traditional barrier to entry for new players: the user interface. While still spartan compared to commercial products, the 4.38 launcher and configuration tools have been significantly modernized. The installation process, once a legendary headache involving registry edits and file replacements, is now a streamlined one-click updater. The controller setup, previously a nightmarish grid of raw DirectX inputs, now features better profile management and support for virtual buttons. This does not mean BMS has become "easy"—it remains brutally complex—but the friction between the player and the simulation has been reduced. This is a crucial development, as it invites a new generation of simmers to experience a depth that DCS World ’s modular, map-by-map approach struggles to match.

In the sprawling ecosystem of combat flight simulation, where graphical fidelity and marketing budgets often dictate popularity, a quiet giant has persisted for over two decades. Falcon 4.0 , originally released by MicroProse in 1998, was a famously broken masterpiece—a simulation so ambitious that it collapsed under its own weight at launch. Yet, from its ashes rose the Benchmark Sims (BMS) modding team, a group of dedicated volunteers who have spent years rewriting, refining, and rebuilding the core of the original game. With the release of version 4.38 , BMS has not merely updated a classic; it has delivered a profound statement on what a true study-level simulator should be. Falcon BMS 4.38 is not a game about flying the F-16 Fighting Falcon; it is the definitive virtual experience of being a pilot, logistician, and battlefield commander. falcon bms 4.38

In conclusion, Falcon BMS 4.38 is not a revolutionary product in the sense of introducing a new engine or a new aircraft. It is an evolutionary masterpiece, representing the cumulative knowledge of two decades of collaborative reverse-engineering and tactical research. Where other simulators offer high-fidelity individual systems but static worlds, BMS 4.38 offers a holistic, chaotic, and deeply satisfying war. The new weather system makes the environment an adversary; the refined campaign makes strategy personal; and the relentless flight model ensures that every landing you survive is a genuine victory. It stands as a monument to the open-source and modding ethos—proof that a group of passionate volunteers, armed with little more than technical manuals and stubborn dedication, can outclass multi-million-dollar development studios. For the virtual pilot willing to read, learn, and fail, Falcon BMS 4.38 offers the closest thing to sitting in an F-16 cockpit outside of the United States Air Force. Critically, BMS 4

However, the hallmark of any BMS release is its relentless commitment to . Version 4.38 continues this tradition with subtle but critical updates to the flight model, particularly in the high-alpha (angle of attack) regime and the departure simulation. The F-16’s infamous "deep stall" and its recovery procedures are now modeled with greater nuance, punishing aggressive pilots who disrespect the aircraft’s energy state. Furthermore, the avionics suite receives updates that bring it closer to the real Operational Flight Program (OFP) of a mid-2000s Block 50/52 Falcon. The radar simulation—specifically the Synthetic Aperture Radar (SAR) mode for ground mapping—has been refined to filter out "noise" from environmental factors like sea clutter or precipitation from the new weather system. Operating the AN/APG-68 radar in BMS 4.38 requires genuine cognitive effort: managing gain, pulse repetition frequency (PRF), and antenna elevation while interpreting the raw returns to distinguish a tank column from a civilian convoy. The controller setup, previously a nightmarish grid of

The most immediate and transformative feature of version 4.38 is its overhauled . For years, combat simulators treated clouds as mere visual wallpaper—static, non-interactive sprites that served only to obscure vision. BMS 4.38 shatters this paradigm by introducing a fully dynamic, volumetric weather system that directly impacts tactics, sensors, and aircraft performance. In this iteration, a cloud is a physical object. It generates turbulence, creates shadows that can cool the ground or hide a target from an infrared (IR) sensor, and even interferes with laser-guided munitions. Pilots must now execute "weather avoidance" as a tactical necessity, not an aesthetic choice. Flying a low-level penetration mission through a mountain pass while navigating between towering cumulonimbus cells that generate lightning and severe turbulence is a white-knuckle experience unmatched in civilian or military simulators. This system forces the virtual pilot to think like a real one: "If I go over the clouds, I am exposed to surface-to-air missiles (SAMs); if I go under, I risk terrain and reduced battery life on my targeting pod."

Beyond the weather, BMS 4.38 introduces a significantly enhanced , a feature that has always been the franchise’s crown jewel. Unlike the scripted, linear missions of DCS World or Microsoft Flight Simulator , the BMS campaign is a living, breathing war. The player is not the hero; they are one cog in a massive, persistent machine. Version 4.38 refines the Artificial Intelligence (AI) of both allied and enemy ground forces, the logistical supply chains, and the strategic tasking system. For the first time, the player feels the friction of war: a bridge destroyed by a B-52 strike three hours ago will genuinely delay enemy armor columns. An airbase running low on Joint Direct Attack Munitions (JDAMs) due to a cut supply line will force the player to adapt with unguided bombs or laser-guided rockets. The 4.38 update fine-tunes the prioritization of the Air Tasking Order (ATO), meaning the missions generated for the player are no longer random—they are reactive. If the player successfully suppresses a SA-10 battery, the campaign engine recognizes the opening and will task a strike package to hit the previously protected command bunker. This creates emergent storytelling; every sortie matters because the war remembers.

New item
New item
New item
New item
New item
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.