Fivem Script: Flashbang

-- client/effects.lua local function applyFlashbangEffect(intensity, distance) local duration = 6000 -- 6 seconds max -- 1. Visual: White screen with opacity based on distance local screenOpacity = (1.0 - (distance / 15.0)) * 255 DoScreenFadeOut(50) -- optional brief black before white for realism Citizen.Wait(50) DoScreenFadeIn(500) -- Native direct flash: DrawRect(0.5, 0.5, 2.0, 2.0, 255, 255, 255, screenOpacity, 0)

-- Create projectile locally on server-authoritative position local projectile = CreateProjectile(playerPed, GetHashKey('weapon_flashbang'), coords.x, coords.y, coords.z, 0.0, 0.0, 0.0) SetEntityVelocity(projectile, heading.x * 25.0, heading.y * 25.0, heading.z * 10.0) flashbang fivem script

-- 3. Audio: Replace vehicle/weapon sounds with ringing SetAudioFlag('AllowRadioDuringSwitch', false) SetPlayerMuted(true) -- local mute SendNUIMessage(type = 'playRinging', duration = duration, volume = 0.7) -- client/effects