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Gundam Breaker 2


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Gundam Breaker 2
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Gundam Breaker 2
Ðîáåðò Õîôôìàí (II)

Breaker 2: Gundam

Ñòóäèÿ Ãîä Æàíð Äëèò.
Summit Entertainment
Touchstone Pictures
2008 Äðàìà  98

 ðîëÿõ [»]: Óèëë Êåìï (...ãëàâíàÿ ðîëü), Áðàéàíà Ýâèãàí (...ãëàâíàÿ ðîëü), Ðîáåðò Õîôôìàí (II) (...ãëàâíàÿ ðîëü), Òåëèøà Øîó.

Ðåæèññåð: Äæîí ×î.

Ñöåíàðèé: Äóýí Àäëåð, Äæîí ×î.

Íàãðàäû è ïðèìå÷àíèÿ:
Áþäæåò: $22 000 000.

Breaker 2: Gundam

Gundam Breaker 2 intentionally employs a thin narrative frame: the player is a newcomer to a Gunpla battle tournament, guided by a cast of archetypal rivals and mentors. The story serves only as a mission delivery system. This is not a flaw but a deliberate design choice. By stripping away the political melodrama of traditional Gundam , the game focuses all emotional investment onto the player’s creation. The "protagonist" is not a named character but the Gunpla itself—a reflection of the player’s aesthetic and tactical choices. This aligns the game more closely with Armored Core or Custom Robo than with Super Robot Wars .

Criticisms centered on the lack of online co-op for story missions (restricted to Bounty Hunt mode) and the repetitive mission objectives (typically "defeat all enemies" or "destroy the core fighter"). However, for its target audience—Gunpla hobbyists and loot-driven action gamers—these were minor blemishes. Gundam Breaker 2

Upon release, Gundam Breaker 2 received positive reviews in Japanese gaming media ( Famitsu score: 32/40) and strong word-of-mouth in Western import circles. It was never officially localized in English (unlike Breaker 3 ), which contributed to its cult status. Players praised the 100+ hours of content, the "part leveling" system that rewarded grinding, and the stable frame rate on PS Vita—a technical achievement given the part-count on screen. Gundam Breaker 2 intentionally employs a thin narrative

A key addition is the "Builder’s Parts" slot—small decorative elements (thrusters, sensors, additional armor plates, and fins) that could be placed on hardpoints across any existing part. While offering minimal statistical benefit, these items dramatically expanded visual customization, allowing players to create hybrid suits that defy canonical design (e.g., adding Zeta Gundam’s wing binders to a Dom torso). This feature foregrounds "cosmetic agency," a core driver of long-term engagement. By stripping away the political melodrama of traditional

Combat in Gundam Breaker 2 is built around a risk-reward loop. Enemy Gunpla are highly durable, but specific limb targeting can cripple their functionality: destroying legs reduces mobility, destroying arms disarms their primary weapon, and destroying the head disables their radar and targeting assist.

Unlike the first game, which suffered from spongy enemies and tedious boss fights, Gundam Breaker 2 introduces a gradual difficulty curve aided by "Bounty Hunt" missions (asynchronous multiplayer battles against other players’ uploaded builds). These AI-controlled custom Gunpla present unique challenges, as they possess unpredictable part combinations and EX-Action loadouts, forcing players to adapt their build strategy rather than relying on a single overpowered setup.

Instead of a traditional mana bar, special attacks (EX-Actions) are tied to equipped parts. For example, equipping Gundam Astray Red Frame’s arms grants the "Tactical Arms" whip attack. This part-attachment system incentivizes experimentation: players might sacrifice raw defensive stats for a part that offers a crowd-clearing EX-Action. The tactical depth lies in assembling a kit that balances stats, moveset, and special abilities—essentially a "build-craft" puzzle.


Ïîñëåäíåå îáíîâëåíèå: 11.02.2009 16:34:02



Îòçûâû çðèòåëåé:
Ëþäè ïîäñêàæèòå ïëèçèê êòî ïîåò ïåñåíüêó ïîä êîòîðóþ ðîáåðò õîôìàí òàíöóåò â áàëåòíîì çàëå ïëèçèê ïîäñêàæèòå èëè íà ìûëî èëè òóò áóäó î÷ áëàãîäàðåí !!!)) çàðàíåå ïàñÿá ))
Àâòîð:
[16.05.2009, IP 93.84.64.169]


Robert Hoffman ñàìûé- ñàìûé êëàññíûé!!!!!!!
Àâòîð:
[28.04.2009, IP 86.57.182.93]


ôèëüì ñóïåð
Àâòîð:
[31.03.2009, IP 91.205.168.67]


Ôèëüì óë¸òíûé!!!!!!!! Äàâíî òàêîãî íå ñìîòðåëà:)
Àâòîð:
[02.03.2009, IP 94.28.236.79]


ß ïîøëà íà ýòîò ôèëüì â ñàìûé ïîñëåäíèé äåíü. Äóìàëà ÷òî áóäåò îòñòîé! Íî êîãäà ÿ ñèäåëà â êèíî, òî ÿ áûëà â øîêå, òàíöû, ïåñíè, àêòåðû- âñå íà Âûñøåì óðîâíå! È ýòî ñàìûé íîðìàëüíûé ôèëüì 2008 ãîäà. ß îáîæàþ ýòîò ôèëüì!
Àâòîð:
[24.01.2009, IP 195.189.142.189]


Ôèëüì ïðîñòî ñóïåð-ïóïåð!Ñîâåòóþ âñåì ïîñìîòðåòü!Ãëàâíûå ãåðîè òîæå îôèãåííûå,îñîáåííî ìîé ëþáèì÷èê Ðîáåðò Õîôôìàí!Îí òàê èãðàåò è + êî âñåìó íåîáû÷íî è êëàñíî òàíöóåò!!!!ß ïåðåñìàòðèâàþ ôèëüì î÷åíü ÷àñòî.
Àâòîð:
[16.01.2009, IP 94.248.71.110]


Äà ôèëüì ïðàâäà î÷åíü êëàññíûé!!!, è òî ÷òî ïîìåíÿëèñü àêò¸ðû, ýòî äàæå ïîìîåìó ê ëó÷øåìó, íè÷åãî ïëîõîãî îò ýòîãî íå ñòàëî!!!Êîãäà ôèëüì èä¸ò î÷åíü õî÷åòñÿ ïîâòîðÿòü äâèæåíèÿ, òàíöåâàòü è òàíöåâàòü!!!
Àâòîð:
[25.11.2008, IP 212.57.143.143]


Äà êë¸âûé ôèëüì!íî àêò¸ðû ñîâñåì äðóãèå!
Àâòîð:
[08.11.2008, IP 79.132.117.171]


Êëåâûé ôèëüì,î÷åíü ýíåðãè÷íûé!Âîîáùå ôèëüìû î òàíöåõ î÷åíü çàâîðàæèâàþò!È õî÷åòñÿ âìåñòå ñ íèìè äâèãàòüñÿ, ëîâèòü ðèòì è âëþáëþòüñÿ, êîíå÷íî!
Àâòîð:
[26.06.2008, IP 82.200.236.104]



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