Hsmmaelstrom Online

Recursive Gyre

State: Runaway. All hierarchical containment fails. A state in one region calls changeState on a sibling region, which triggers an ancestor’s entry action, which spawns a temporary orthogonal region, which immediately receives a deferred event from three cycles ago. The stack of active state configurations becomes a tangled tree. Depth-first search for the current state loops. HSMMaelstrom

State: Conflict. The history state remembers a path that no longer exists. A deep child broadcasts an event upward, but the parent is already mid-transition. The event queues overflow. Priorities invert. A pseudostate meant for choice becomes a sink. The run-to-completion step never finishes — because the step itself spawns new steps. Recursive Gyre State: Runaway

State: Idle. Events queue in neat rows. Transitions are labeled, guarded, deterministic. A parent state smiles down at its children. "Stay within the boundary," it says. The children nod. The stack of active state configurations becomes a