#version 120 varying vec2 texcoord;
#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter; minecraft 1.8.9 motion blur shader
const float fadeFactor = 0.85; // lower = more blur/trail #version 120 varying vec2 texcoord; #version 120 varying
void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0); #version 120 varying vec2 texcoord