// Color macro #define RGB(r,g,b) ((r<<16)|(g<<8)|b)
void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms); mre sdk
int mre_get_screen_width(void) return screen_w; int mre_get_screen_height(void) return screen_h; // Color macro #define RGB(r
I'll provide you with a complete overview and implementation example for an — typically used for feature phone platforms like Spreadtrum , MediaTek , or Java-based MRE environments. 8)|b) void mre_play_sound(int freq
void mre_draw_text(const char* text, int x, int y, DWORD color) // Simulate text drawing printf("[MRE] Draw text '%s' at (%d,%d) color %06X\n", text, x, y, color);