-- Simple speed boost (toggle with 'B' key) local speedBoostEnabled = false local normalWalkSpeed = 16 local boostedWalkSpeed = 50
userInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard or input.UserInputType == Enum.UserInputType.MouseMovement then lastMove = tick() end end)
userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.N then antiAFKEnabled = not antiAFKEnabled if antiAFKEnabled then statusLabel.Text = "Anti-AFK: ON" else statusLabel.Text = "Anti-AFK: OFF" end wait(1) statusLabel.Text = speedBoostEnabled and "Speed Boost ON" or "Ready" end end)
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid")
runService.RenderStepped:Connect(function() if antiAFKEnabled and (tick() - lastMove > 60) then -- Simulate a small movement to prevent AFK kick local mouse = player:GetMouse() if mouse then -- Very subtle move (won't affect gameplay) local currentPos = humanoid.RootPart and humanoid.RootPart.Position if currentPos then humanoid:MoveTo(currentPos + Vector3.new(0.01, 0, 0.01)) end end lastMove = tick() end end)
local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 30) statusLabel.Position = UDim2.new(0, 0, 0, 30) statusLabel.Text = "Status: Ready" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.BackgroundTransparency = 1 statusLabel.Parent = frame
-novo- Erlc Script ⇒
-- Simple speed boost (toggle with 'B' key) local speedBoostEnabled = false local normalWalkSpeed = 16 local boostedWalkSpeed = 50
userInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard or input.UserInputType == Enum.UserInputType.MouseMovement then lastMove = tick() end end) -NOVO- ERLC Script
userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.N then antiAFKEnabled = not antiAFKEnabled if antiAFKEnabled then statusLabel.Text = "Anti-AFK: ON" else statusLabel.Text = "Anti-AFK: OFF" end wait(1) statusLabel.Text = speedBoostEnabled and "Speed Boost ON" or "Ready" end end) -- Simple speed boost (toggle with 'B' key)
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") 30) statusLabel.Position = UDim2.new(0
runService.RenderStepped:Connect(function() if antiAFKEnabled and (tick() - lastMove > 60) then -- Simulate a small movement to prevent AFK kick local mouse = player:GetMouse() if mouse then -- Very subtle move (won't affect gameplay) local currentPos = humanoid.RootPart and humanoid.RootPart.Position if currentPos then humanoid:MoveTo(currentPos + Vector3.new(0.01, 0, 0.01)) end end lastMove = tick() end end)
local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 0, 30) statusLabel.Position = UDim2.new(0, 0, 0, 30) statusLabel.Text = "Status: Ready" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) statusLabel.BackgroundTransparency = 1 statusLabel.Parent = frame