- Op - Fe Kick Ban Player Gui Script Info

, any action taken on the client must be validated by the server to prevent regular players from exploiting the system. 1. The Power of RemoteEvents To make your GUI "FE Compatible," you must use RemoteEvents ReplicatedStorage The Workflow:

While a kick is temporary, a true "OP" GUI includes a ban system that persists across all servers. Datastores:

When an admin clicks "Kick," the client script fires a RemoteEvent to the server. Security First: - OP - FE KICK BAN PLAYER GUI SCRIPT

This blog post breaks down the core concepts and mechanics of building a high-power (OP), Filtering Enabled (FE) moderation interface for Roblox. 🛡️ Building an "OP" Moderation GUI: The Essentials Creating a FE Kick/Ban GUI

A scrolling frame that automatically populates with all players currently in the server. Reason Box: , any action taken on the client must

in your GUI so you don't have to type out long usernames like "SuperCoolGamer12345678". 3. Permanent Bans with DataStores

is more than just making buttons; it requires a secure bridge between what a moderator sees on their screen and what actually happens on the server. Because of Filtering Enabled (FE) Datastores: When an admin clicks "Kick," the client

For a GUI to be considered "OP," it should be clean and functional: Player List: