// Play alSourcePlay(source);
If you need help with a specific language binding (C#, Rust, Python) or integration (e.g., with Unity, Unreal, SDL2), provide your target platform/use case.
// Set 3D properties alSource3f(source, AL_POSITION, x, y, z); alSource3f(source, AL_VELOCITY, vx, vy, vz); alListener3f(AL_POSITION, lx, ly, lz);
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