Opengl64.dll -

// Get function pointer for glGetString typedef const char* (WINAPI *glGetStringPtr)(GLenum); glGetStringPtr glGetString = (glGetStringPtr)GetProcAddress(hOpenGL, "glGetString");

A: Not recommended – it may be driver-specific and cause crashes. Reinstall graphics driver instead. opengl64.dll

A: Many 64-bit OpenGL games still link to opengl32.dll (the traditional name) even on 64-bit. Windows maps it correctly. If you see opengl64.dll error, the app was built to explicitly require that name. // Get function pointer for glGetString typedef const

#include <windows.h> #include <iostream> int main() HMODULE hOpenGL = LoadLibrary(L"opengl64.dll"); if (hOpenGL == NULL) std::cerr << "Failed to load opengl64.dll. Error: " << GetLastError() << std::endl; return 1; int main() HMODULE hOpenGL = LoadLibrary(L"opengl64.dll")