const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); let message = ""; let pointsChange = 0; let suspChange = 0;
// main render function draw() drawBackground(); drawTsunade(); drawPlayer(); drawStalkerLine(); drawUI(); Play Tsunade Stalker Game hit
canvas display: block; margin: 0 auto; border-radius: 24px; box-shadow: 0 0 0 4px #c99e48, 0 10px 25px black; cursor: pointer; background-color: #5b8c5f; const dx = player
// Tsunade wanders around randomly, changes direction sometimes function updateTsunadeMovement() const dx = player.x - tsunade.x