Rpg - Maker Mv Save Editor
{ "@party":["Kaelen","Lyra","Rikken"], "gold":1240, "actors":{ "1":{ "name":"Kaelen", "level":27, "hp":3, "mp":12, "params":[127, 89, 54, 32, 21, 18, 15], "skills":[5,7,9,12], "equips":[3,0,1,2,0] } } }
That’s when I saw it. A Reddit thread from eight years ago, downvoted to zero. The title: “Actually, RPG Maker MV save files are just JSON.”
I went deeper. I found the params array—those seven numbers, I learned, were base stats: Max HP, Max MP, Attack, Defense, Magic Attack, Magic Defense, Agility, Luck. Kaelen’s Attack of 89 became 899. Lyra’s Magic Attack of 112 became 1120. I gave myself 99 of every key item, unlocked every skill in the database, and changed Rikken’s portrait just because I could. rpg maker mv save editor
The game never crashed. It just… accepted it.
My heart did a little loot-crate dance.
I became a god of small, broken worlds.
I reopened my save file one last time. I set Kaelen’s level back to 45—the intended level. I reduced my gold to a reasonable 15,000. I turned off every debug switch. I left one change: the boat. I set Switch #42 back to true. I found the params array—those seven numbers, I
But the true power came when I discovered the _switches and _variables .