function IsFullyClean(): return GetAverageDirt() < 0.01 To reward continuous cleaning without stopping.
// 4. Visual & Audio feedback if dirt_removed > 0: SpawnDirtParticles(hit_point, dirt_removed) PlaySound("pressure_hiss", volume = cleaning_power / 100) UpdateComboSystem(dirt_removed) player_score += dirt_removed * 10 Script do Simulador de Lavagem de Pressao
// 5. Thermal buildup UpdateTemperature(delta_time, cleaning_power) function CalculateCleaningPower(): // Base PSI * Nozzle Modifier * Temperature Bonus * Impact distance float base = current_psi function IsFullyClean(): return GetAverageDirt() < 0
function InitializeSimulator(): current_psi = 300.0 // Start with medium pressure current_temp = 20.0 // Cold water active_nozzle = NozzleType.GREEN fuel_level = 100.0 soap_level = 100.0 is_overheated = false combo_timer = 0.0 // Reset all dirt decals on surfaces for each surface in scene_surfaces: surface.dirt_amount = GetInitialDirtByLevel(current_level) function IsFullyClean(): return GetAverageDirt() <