-- Player joining queue local queue = {} Players.PlayerAdded:Connect(function(player) player:SetAttribute("Style", "Outboxer") -- default player.CharacterAdded:Connect(function(char) -- give tools (punch, block, etc.) end) end)
remotes.block.OnServerEvent:Connect(function(player, isBlocking) -- store blocking state per player end) Script Untitled Boxing Game
-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end) -- Player joining queue local queue = {} Players