Super Mario Bros Java — Game 240x320

private void initGame() { mario = new Mario(32, 240); // start x, ground y coins = new ArrayList<>(); goombas = new ArrayList<>();

x += vx; vy += 0.5; y += vy;

// goombas for (Goomba g : goombas) { g.draw(g2, g.x - cameraX, g.y); } super mario bros java game 240x320

import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.ArrayList; import java.util.Iterator; public class MarioGame240x320 extends JPanel implements ActionListener, KeyListener { // Screen settings (240x320) private static final int SCREEN_WIDTH = 240; private static final int SCREEN_HEIGHT = 320; private static final int TILE_SIZE = 16; private void initGame() { mario = new Mario(32,