Superpowered -v0.45.02- -night City Productions- May 2026
End log.
Tonight, I flew for twelve seconds before the game crashed. Twelve seconds of pure, unoptimized, illegally fast flight over a neon skyline that clipped into a void at the edges. It was the most alive I’ve felt in a game all year. SuperPowered -v0.45.02- -Night City Productions-
The morality system, previously a joke, now remembers. In v0.45.02, if you saved the courier in Act 1 (build 0.43.09), she shows up as a fence in the Black Market. If you let her die, her brother is now a mini-boss with a voice line that cuts: “You could have lifted the car. You chose not to.” End log
This is the "low-power" pivot the devs warned about. It was the most alive I’ve felt in a game all year
Also, the new stealth takedown animation desyncs. You’ll snap a guard’s neck, and the ragdoll will T-pose for a full second, floating two feet off the ground. Night City Productions hasn’t fixed this since v0.41.00. At this point, it’s a feature.
SuperPowered -v0.45.02- is a mess. But it’s an honest mess. Unlike the glossy, overproduced superhero slop from major studios, this indie alpha from Night City Productions feels like a scrapbook of ambition. You can see the duct tape holding the AI director together. You can feel the moment the framerate stutters because the game is trying to calculate whether a falling billboard should kill two civilians or three.
The loading screen hangs for exactly 4.2 seconds longer than it should. That’s the first tell. The second is the audio glitch—a cybernetic wheeze where the bass drop should hit. Welcome back to SuperPowered , build 0.45.02.