Symbian Games 240x320 đź’«

public void commandAction(Command c, Displayable d) if (c == exitCommand) destroyApp(true); notifyDestroyed();

private void updateGame() // Move ball down ballY += 6; if (ballY + BALL_SIZE >= catcherY && ballX + BALL_SIZE > catcherX && ballX < catcherX + CATCHER_W) // Caught! score++; ballX = (int)(Math.random() * (width - BALL_SIZE)); ballY = 20; // Missed if (ballY > height) ballX = (int)(Math.random() * (width - BALL_SIZE)); ballY = 20; score = Math.max(0, score - 1); symbian games 240x320

Below is a for 240x320 screens. Game: “Catch the Light” (240x320, MIDP 2.0) import javax.microedition.lcdui.*; import javax.microedition.midlet.*; public class CatchGame extends MIDlet implements CommandListener, Runnable { private Display display; private GameCanvas gameCanvas; private Command exitCommand; public void commandAction(Command c, Displayable d) if (c