News

News

This is the opposite of the high-gloss, fluorescent-lit mainstream. It is intimate to the point of discomfort. You are not a voyeur watching from afar; you are a third person in the room, holding your own breath. What elevates “Make Me Feel Something” from effective erotica to art is the denouement. After the physical act concludes, the scene does not cut to credits. We stay. They lie facing each other, foreheads nearly touching. He asks, “Did it help?” She pauses, then smiles—a real, weary, complicated smile—and says, “For a minute.”

When her partner (scene regular Xander Corvus) arrives, the dialogue is sparse and low-stakes—no pizza delivery clichés, no plumber tropes. Instead, he asks, “Rough day?” She replies, “I don’t even know what kind of day it was. Just… numb.” That single line reframes everything that follows. This is not a transaction. It is a negotiation for feeling. Vina Sky has long been praised for her versatility, but in this TrenchCoatX production, she sheds the polished veneer of performance entirely. Her acting is internal. Watch how her gaze softens when he touches her forearm—not with lust, but with recognition. The sex that follows is not athletic or performative. It is arrhythmic, hesitant, then desperate. There is a moment mid-scene where she covers her face, not out of shyness, but because the sudden rush of emotion is physically overwhelming. It is a raw, un-choreographed beat that feels stolen from a documentary, not a film set.

In the sprawling, algorithm-driven landscape of modern adult content, where the pressure to perform often overshadows the possibility of connection, TrenchCoatX has carved out a distinctive niche. Known for its lo-fi aesthetics, natural lighting, and an emphasis on narrative vulnerability, the studio operates as an auteur’s refuge. Their 2023 scene featuring Vina Sky , titled “Make Me Feel Something,” is not merely a title—it is a thesis statement. It is a quiet, devastatingly effective short film about loneliness, intimacy, and the desperate hope that physical touch might bridge an emotional void. The Premise: More Than a Setup Unlike traditional scenes that rush to the physical, “Make Me Feel Something” spends its first three minutes in heavy, deliberate silence. Vina Sky plays a version of herself amplified: a young woman adrift in a sterile, anonymous apartment. The camera lingers on her fingers tracing the condensation on a glass of water, the flicker of a muted television, the way she hugs a pillow as if it owes her a secret. She isn’t posing; she is waiting .

★★★★½ (Essential viewing for those seeking emotional realism in adult cinema)

It is not a happy ending. It is an honest one. The scene acknowledges what most porn pretends doesn’t exist: that sex is not a cure for existential loneliness. It is a temporary anesthetic. And sometimes, that is enough. TrenchCoatX’s “Make Me Feel Something” starring Vina Sky is a landmark piece of independent erotica. It refuses the tyranny of the happy ending, choosing instead to sit in the messy, beautiful ambiguity of human need. For viewers tired of frictionless fantasy, this scene offers something rarer: a mirror. Vina Sky’s performance is brave not because of what she shows, but because of what she reveals. In a genre often accused of dehumanization, this film insists on the radical act of being truly, messily, seen .

The director’s hand is light but assured. The camera stays on her eyes during the climax—not for the sake of spectacle, but for the truth in them. She is, as promised, feeling something. And that something looks like catharsis tinged with sorrow. Visually, the scene is a masterclass in restraint. Shot on what appears to be 16mm or a heavily filtered digital process, the palette is muted: grays, olive greens, and the pale blue of a cloudy afternoon. Shadows are allowed to fall across faces. The sound design favors room tone—the hum of a refrigerator, the rustle of sheets, breath catching in a throat—over a synthetic score.

WE DEVELOP GREAT APPLICATIONS, APPS AND GAMES

WE DEVELOP GREAT APPLICATIONS, APPS AND GAMES
Our company was founded in the year 2000.

From the beginning, our company was targeting both the commercial and technical management of the then new media. In the first year, our focus shifted more and more from the pure internet service to professional e-commerce solutions and application development.

In 2001, we decided to expand our activities to game development. PC, Mac and browser games have since that time become a large part of our core business.

Since 2008 we are working very extensively with the development environment Untiy. Our extensive expertise with Unity, enables us to create quality apps for PC, Mac, iOS and Android, browser, Windows 8/10, Windows Phone and the various VR platforms. Whether an application or a game - with Unity almost everything is possible. In addition to developing with Unity, we also work with other development tools such as Visual Studio and Cordova. We find the right development environment individually for your project.

In addition to the high commercial and technical know-how, our company distinguishes itself with an absolute customer focus. We always have an open ear for any kind of feedback from our customers.

The latest trends such as Virtual Reality, 3D printing and gamification are our daily business.

For us there is nothing better than to hear from customers who like our programs. Whether they are companies that our solutions save a lot of time and money or players who dive deep into our virtual worlds. We are pleased if you have fun with our programs.


SINCE 2001 WE MAKE GAMES THAT BRING GREAT FUN

SINCE 2001 WE MAKE GAMES THAT BRING GREAT FUN
logo

With our label netmingames we are very successfully developing games for over 20 years.

We are willing to serve smaller audiences with the "game of their dreams".

In recent years we have brought more than 20 games in all price ranges from casual to full price into the shops in Germany and countless international version too. We are also happy to work for customers in terms of advertising games or contract-game programming .

We have great experience with the development for trade fairs, and in the field of serious games.

We are certified Nintendo and Microsoft developers. Moreover, we have accumulated much experience in the field of virtual reality and augmented reality.

Our label netmingames has its own website (in german language). There you will find detailed information about the games:

www.netmingames.de


WHETHER'S PAD OR SMARTPHONE WE CREATE SMART APPS FOR YOU

WHETHER'S PAD OR SMARTPHONE WE CREATE SMART APPS FOR YOU

We are the right partner for you to realise your mobile application or your game as an app.

We have been working with the Unity engine for many years and thereby have the opportunity and experience to implement applications for many devices. Specifically, these are : iPhone, iPad, all Android devices, Windows 8/10, Windows Phone, BlackBerry, Browser, PC, Mac, XBox, Wii, Play Station and Linux.

If you need a small app, we also like to realise this with a different development environment, for example Cordova. We find the right solution specifically for your application.

Our know-how in the area of browser games and database techniques allows us to implement demanding network and database connections with Unity, Visual Studio or Cordova.

Do you have an app that is getting a bit old and needs an update? We are the right partner for that. We have already brought many old apps to the latest state of the art.

We look forward to your inquiry.


WE DEVELOP SMART APPLICATIONS FOR YOU

WE DEVELOP SMART APPLICATIONS FOR YOU

For over a decade, we deal with smart solutions for all kinds of problems.

With the development of customized applications for our customers we want to remove or simplify repetitive and time consuming tasks. Especially our experience from the game development helps us with this vision. Whether it is the design of user-friendly interfaces, developing multimedia and 3D content, performance optimization of programs or the playful implementation of tasks (Gamification) for us, these are all parts of our daily work.

In addition to our excellent knowledge in Unity3D and MySQL, we can also implement applications in C ++, C#, JavaScript, PHP, Visual Basic, and many other programming languages ​​and tools.

We have extensive experience with optical development and eCommerce applications. In terms of databases and programming interfaces, we have already realized many projects. You are planning an installation with multimedia aspects for your presentation? We are the right partner for this and have abundant experience in it.

Trends such as virtual reality, 3D printers and Gamification are changing the world. We already deal with it for years and can develop solutions for you that are state of the art.


SATISFIED CUSTOMERS ARE OUR DRIVE

SATISFIED CUSTOMERS ARE OUR DRIVE

Trenchcoatx — - Vina Sky - Make Me Feel Something

This is the opposite of the high-gloss, fluorescent-lit mainstream. It is intimate to the point of discomfort. You are not a voyeur watching from afar; you are a third person in the room, holding your own breath. What elevates “Make Me Feel Something” from effective erotica to art is the denouement. After the physical act concludes, the scene does not cut to credits. We stay. They lie facing each other, foreheads nearly touching. He asks, “Did it help?” She pauses, then smiles—a real, weary, complicated smile—and says, “For a minute.”

When her partner (scene regular Xander Corvus) arrives, the dialogue is sparse and low-stakes—no pizza delivery clichés, no plumber tropes. Instead, he asks, “Rough day?” She replies, “I don’t even know what kind of day it was. Just… numb.” That single line reframes everything that follows. This is not a transaction. It is a negotiation for feeling. Vina Sky has long been praised for her versatility, but in this TrenchCoatX production, she sheds the polished veneer of performance entirely. Her acting is internal. Watch how her gaze softens when he touches her forearm—not with lust, but with recognition. The sex that follows is not athletic or performative. It is arrhythmic, hesitant, then desperate. There is a moment mid-scene where she covers her face, not out of shyness, but because the sudden rush of emotion is physically overwhelming. It is a raw, un-choreographed beat that feels stolen from a documentary, not a film set. TrenchCoatX - Vina Sky - Make Me Feel Something

In the sprawling, algorithm-driven landscape of modern adult content, where the pressure to perform often overshadows the possibility of connection, TrenchCoatX has carved out a distinctive niche. Known for its lo-fi aesthetics, natural lighting, and an emphasis on narrative vulnerability, the studio operates as an auteur’s refuge. Their 2023 scene featuring Vina Sky , titled “Make Me Feel Something,” is not merely a title—it is a thesis statement. It is a quiet, devastatingly effective short film about loneliness, intimacy, and the desperate hope that physical touch might bridge an emotional void. The Premise: More Than a Setup Unlike traditional scenes that rush to the physical, “Make Me Feel Something” spends its first three minutes in heavy, deliberate silence. Vina Sky plays a version of herself amplified: a young woman adrift in a sterile, anonymous apartment. The camera lingers on her fingers tracing the condensation on a glass of water, the flicker of a muted television, the way she hugs a pillow as if it owes her a secret. She isn’t posing; she is waiting . This is the opposite of the high-gloss, fluorescent-lit

★★★★½ (Essential viewing for those seeking emotional realism in adult cinema) What elevates “Make Me Feel Something” from effective

It is not a happy ending. It is an honest one. The scene acknowledges what most porn pretends doesn’t exist: that sex is not a cure for existential loneliness. It is a temporary anesthetic. And sometimes, that is enough. TrenchCoatX’s “Make Me Feel Something” starring Vina Sky is a landmark piece of independent erotica. It refuses the tyranny of the happy ending, choosing instead to sit in the messy, beautiful ambiguity of human need. For viewers tired of frictionless fantasy, this scene offers something rarer: a mirror. Vina Sky’s performance is brave not because of what she shows, but because of what she reveals. In a genre often accused of dehumanization, this film insists on the radical act of being truly, messily, seen .

The director’s hand is light but assured. The camera stays on her eyes during the climax—not for the sake of spectacle, but for the truth in them. She is, as promised, feeling something. And that something looks like catharsis tinged with sorrow. Visually, the scene is a masterclass in restraint. Shot on what appears to be 16mm or a heavily filtered digital process, the palette is muted: grays, olive greens, and the pale blue of a cloudy afternoon. Shadows are allowed to fall across faces. The sound design favors room tone—the hum of a refrigerator, the rustle of sheets, breath catching in a throat—over a synthetic score.

We respond to every request

We respond to every request

E-Mail:

Adress:
Philipp-Reis-Str. 6
55129 Mainz
Germany

Telephone:
+49 6131/507896

Fax:
+49 6131/507897


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netmin games GmbH
owner and managing director: Thomas Schreiber
Philipp-Reis-Str. 6
55129 Mainz
Germany

Tel.: +49 6131/507896
Fax.: +49 6131/507897

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The legal basis of data protection can be found in the Federal Data Protection Act (BDSG), the Telemedia Act (TMG) and the General Data Protection Regulation (DSGVO).

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We process this data to enable our site to function (connection set-up), to maintain our system security, to facilitate the technical administration of our network infrastructure, and to enhance our Internet services.

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Disclaimer

netmin games GmbH
Philipp-Reis-Str. 6
55129 Mainz
Germany

Tel.: +49 6131/507896
Fax.: +49 6131/507897

company registration number
Amtsgericht Mainz
HRB 49915

VAT-ID: DE336140935
German Tax Number: 26/663/02047

owner and managing director
Thomas Schreiber
Dipl.-Betriebswirt

The trademarks shown on this website and possibly protected by third parties are subject to the provisions of the applicable trademark law and the ownership rights of the copyright owner. The mere mention of the brand is not lead to the conclusion that the author makes use of this brand and the rights. The trademarks mentioned here are only descriptive in nature.

If, despite all care an infringement on these web pages is found, the fastest way to eliminate this is an e-mail with an alert to . We pledge to eliminate any legal infringements found as quickly as possible and to refrain in the future. A legal- and cost reinforced warning would delay the elimination because of technical- and organizational reasons. They would therefore be consider to have been created for the sole purpose of earning money.

Despite thorough control we assume no liability for the content of external links. The owners of the linked pages are solely responsible for their content.