class SaveEditor: def __init__(self, save_data): self.save_data = save_data
def edit_character_stats(self, character_name, stats): if character_name in self.save_data['characters']: self.save_data['characters'][character_name].update(stats)
# Example usage: save_editor = SaveEditor({}) save_editor.load_save_data('save_data.json') save_editor.edit_character_stats('player', {'attributes': {'strength': 10}}) save_editor.manage_items('item1', 'add') save_editor.edit_flags('flag1', True) save_editor.save_changes('modified_save_data.json') trials in tainted space save editor
Add Trials in Tainted Space save editor content
def manage_items(self, item_name, action): if action == 'add': self.save_data['items'].append(item_name) elif action == 'remove' and item_name in self.save_data['items']: self.save_data['items'].remove(item_name) class SaveEditor: def __init__(self, save_data): self
def load_save_data(self, file_path): with open(file_path, 'r') as f: self.save_data = json.load(f)
import json
* Added introduction, features, and usage sections * Provided code example for the save editor