Joiplay | Unity Plugin For
void Awake()
// JoiPlay sets specific environment variables string joiPlayVar = System.Environment.GetEnvironmentVariable("JOIPLAY_RUNTIME"); if (!string.IsNullOrEmpty(joiPlayVar)) return true; Unity Plugin For Joiplay
void Start()
var ray = Camera.main.ScreenPointToRay(screenPos); // Send mouse event (simplified) var evt = new PointerEventData(EventSystem.current); evt.position = screenPos; evt.button = button == 0 ? PointerEventData.InputButton.Left : PointerEventData.InputButton.Right; ExecuteEvents.Execute(evt.pointerPress, evt, ExecuteEvents.pointerClickHandler); void Awake() // JoiPlay sets specific environment variables
using System.IO; using UnityEngine; public class JoiPlaySaveRedirect : MonoBehaviour if (!string.IsNullOrEmpty(joiPlayVar)) return true
if (Application.platform == RuntimePlatform.Android && Input.GetKeyDown(KeyCode.Escape)) // Simulate Escape key for Unity UI or game menus if (JoiPlayDetector.IsRunningOnJoiPlay()) // Send Escape key event var escEvent = new Event keyCode = KeyCode.Escape, type = EventType.KeyDown ; EventSystem.current?.SetSelectedGameObject(null); else // Native Android back behavior Application.Quit();