; ============================================ ; -State Defs- ; ============================================
; Base -> SSJ [Statedef 3000] type = S movetype = I physics = S juggle = 0 velset = 0,0 ctrl = 0 anim = 5000 ; transform anim (custom) poweradd = 0 sprpriority = 1 vegeta all forms mugen
[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1 -10 ignorehitpause = 1