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Introduction Zero Hour is the standalone expansion to Generals , refining the original with nine unique sub-factions (three per side), new units, upgrades, generals' powers, and a much faster, deadlier pace. Mastering Zero Hour requires not just build order knowledge, but also map control, scouting, counter-play, and effective use of your general's abilities.

Watch replays of your losses. Notice when you stopped expanding or got surprised by a unit you didn't counter. Fix that one mistake, and you'll jump an entire skill tier.

Now get out there, General. The world awaits your command.

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Command And Conquer Generals - Zero Hour Access

Introduction Zero Hour is the standalone expansion to Generals , refining the original with nine unique sub-factions (three per side), new units, upgrades, generals' powers, and a much faster, deadlier pace. Mastering Zero Hour requires not just build order knowledge, but also map control, scouting, counter-play, and effective use of your general's abilities.

Watch replays of your losses. Notice when you stopped expanding or got surprised by a unit you didn't counter. Fix that one mistake, and you'll jump an entire skill tier. command and conquer generals - zero hour

Now get out there, General. The world awaits your command. Introduction Zero Hour is the standalone expansion to

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